![]() ![]() Works doubled down and kept it in the final version. The beta version of this lobby system didn't win any awards with the community, being one of the most-disliked features of the game. ![]() Guilty Gear -STRIVE- uses a 2D platformer-like online lobby system, requiring players to create slightly off-putting and generic avatars to stand beside one another and mash buttons in order to enter an online match. but - STRIVE-'s 3D visuals proudly show offĮverything that's great about modern fighting games of this day and age. Guilty Gear -STRIVE- looks revolutionary in so many ways! The days of 2D sprites may be gone. You're playing a traditional 2D fighting game, but the enchanting stages, stunning animations, epic camera angles, and charismatic personalities literally make you feel like you're playing a next-gen anime. The 3D character models are a notch above Xrd's, with Arc System Works simply "showing off" their mastery of innovation behind their incredible 3D graphics engine. Guilty Gear -STRIVE- is a compelling fighting game technically and, to state the obvious, visually. Mission and Training modes are also imperative to learning how to play this insanely well-designed Once again, Arc System Works delivered an exciting fighting game giving players every reason to want to learn the game. As a fighting gameĬlearly wanting new players to jump in, Guilty Gear -STRIVE- is no doubt a role model in the modern fighting game genre. Similar to the Xrd series, -STRIVE- offers an excellent Tutorial mode with elaborate explanations about the game's semi-complicated mechanics, character play-styles, and much more. Guilty Gear -STRIVE- is certainly an impressive fighting game package at launch, with a plethora of modes and options to check out. Guilty Gear -STRIVE-'s Story Mode is the best cinematic experience of the series to date, introducing players to a handful of new faces and reuniting them with fan-favorite veterans. The cleverly-hidden "IV" within Guilty Gear STRIVE's logo implies Arc System Works considers this game to be theįourth X series installment (after X, XX, and Xrd) and/or fourth main series game (after 1, 2, and 3). The vibrant, in-your-face HUD and text on screen is arguably loud, but definitely keeps players hype when it's combo time. especially on COUNTER hit! And get used to seeing it. While the core combo system isn't quite as open-ended or dynamic as past installments, the characters of -STRIVE. It certainly looks cool, but the new launcher and air-combo system is more intricate than it may seem at first, offering interesting combo possibilities and mind-games with the opponent. Speaking of air-combos, -STRIVE- introduces a slower, yet stylish and innovative new kind of air-combo system.Īfter a launcher (Dust Attack) connects on the ground, the camera cinematically "zooms in" on the character -Īs they epically fly through the air and hit their opponent a few more times before transitioning to a new environment. ![]() Returning Guilty Gear players will notice gameplay mechanics have been simplified and streamlined, as certain kinds of lengthy air-combos, corner-traps, and typical 2D anime-fighter exploits are no longer focused on in -STRIVE. Considering fighting games have a rich 30+ year history, that's not a particularly easy task these days! If anyone can deliver something completely "fresh" in the modern era of fighting games, it's Arc System Works. Is a match-up heavy game, with each character bringing something distinctively different and unique to the table. The "newness" of the characters is further fleshed out in epic anime-style camera angles during super moves, K.O.'s, and win poses. Every returning character is portrayed in a brilliant new light, strutting their stuff in sick new threads and showing off brilliantly-designed updated Guilty Gear -STRIVE- takes everything great about the series from past installments and turns the dial up to about a thirteen (out of ten). Offers a good mix of wacky and cool characters. In essence, this is exactly what Arc System Works delivered! "full-frontal confrontation with the essence of the Fighting Game To roots, but a "brand new experience" for fans of Guilty Gear and a Guilty Gear -STRIVE-was described by Ishiwatari as neither an evolution nor a return In November 2019, the official title for the project was announced. Kreutz!Īt EVO '19, legendary series designer and composer Daisuke Ishiwatari announced a brand new installment of Guilty Gear. Trying to guess Asuka's true intentions, Sol stood up with his weapon in hand.The time had come at last to settle his fate with Asuka R. while Sol now sought revenge on him, he was once a close friend. Initiating the Crusades, surrendered to the U.S. Kreutz, known as "That Man" who left his mark as the worst criminal in all of history by creating Gears and After defeating the threat known as the Universal Will, Sol Badguy enjoyed a brief moment of peace.
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